

- #Vermintide end of times engines of war grimoire code#
- #Vermintide end of times engines of war grimoire trial#
Longbow: Reduced ammo count from 54 to 46 Longbow: Increased exotic charged shot damage versus unarmored from 8 to 10 Trueflight Bow: Reduced headshot multiplier from 4 to 3

Trueflight Bow: Reduced max ammo count from 24 to 20 Killing Blow: Now requires the attack to deal damage to the target to trigger

Hawkeye: Reduced multiplier bonus from +2 to +1Įxplosive Ordinance: Reduced radius decrease from 40/50/60% to 20/30/40%īerserking: Attacks are now uninterruptible for buff duration Quick Foot: Reduced movement speed bonus from 4/8/12% to 4/6/8% Haste: Changed, now causes reloads not to consume ammo for the duration instead of shots not consuming ammo. Made some improvements to Gutter Runner pathing when there are no available targets

#Vermintide end of times engines of war grimoire code#
Wizard’s Tower: Removed a jump that allowed you to meddle with the bridge illusionįixed a couple of cases where enemies (mainly the Gutter Runner) would die when staggered whilst mid-airįixed a case of Gutter Runners killing themselves by launching in to wallsįixed a case where enemies (Rat Ogre in particular) could phase through the geometry when staggeredįixed so that blood no longer fades instantly when spectatingįixed case where enemies falling out of the world would not give progress to contracts.įixed crashes that could occur if client disconnected while being pulled up or while pulling up from ledgeĬompletely overhauled bot jump code to reduce the number of failed jumps resulting in bots needing to be pulled up from ledgeįixed an issue that could cause bots from getting stuck in a loop of instantly falling off the ledge after getting helped upįixed issue causing environmental effects on snow levels to not work on bot characters for clientsįixed animation bug making the made Kerillian play third person crouch animations after wielding a glaive while aiming a bowįixed so that when hot-joining a match, you’ll no longer be prompted to interact with nearby ‘single use’ environment objectives that have already been used (think levers, switches, etc)įixed some cases where enemy path-finding would failįixed it so that the it no longer shows “left button **” for unbound keys in the keybinding options menuįixed Gutter Runner destroying doors from too far away. Hosts and clients should see the visuals more or less at the same time now. White Rat: Improved network sync of the bell strikes.
#Vermintide end of times engines of war grimoire trial#
Trial of the Foolhardy: Players should no longer be insta-stomped by a special when traversing the portals. Supply and Demand: Fixed small hole in the geometry Garden of Morr: Fixed a small hole in the geometry right beside the huge intentional hole as you begin the escape event Garden of Morr: Fixed uneven geometry on a tomb steps when looking for the source of the poison Garden of Morr: Fixed floating tree at the entrance of the cemetary The Enemy Below: Fixed a small hole in the geometry, above the first grimoire locationĮngines of War: Removed collision from a section of the cave prior to the Skaven encampment that should not have had collisionĮngines of War: Fixed spot by the second grimoire where Skaven appeared through walls One new weapon available to roll for in Ranald’s Bones for the Bright Wizard: Sienna FuegonasusĬursed Rune: Corrected a location where items spawned partially embedded in map decorationĬursed Rune: Fixed location where the player character could hang from a ledge out of reach from team matesĬursed Rune: Fixed a small hole in the geometry seen after the finaleĬursed Rune: Fixed location early in the level where rats climb out of solid ground. Two NEW adventure maps – Reikwald Forest and River Reik
